Rising Stars: Meet Jacob Kablak

Today we’d like to introduce you to Jacob Kablak.

Hi Jacob, we’d love for you to start by introducing yourself.

Hello, my name is Jacob Kablak; I started my company, Pterobyt (terro-o-bite), so I could create photorealistic 3D renderings and animations for companies to help advertise and promote their products.

A 3D product rendering is a computer-generated image that essentially simulates product photography but does it all within the software. The great thing about this is that you don’t need the actual physical product or a prototype in order to create great visual content. You only need a 3D CAD file of the product, or if that isn’t available, we can create a model from scratch to use! From there, we use the provided CAD file or a model we’ve constructed of your product and develop materials, lighting, and imperfections that all come together to help create a photorealistic image.

After many years of studying the principles of animation and experimenting with 3D renderings to fine-tune my skills, I started Pterobyt in the summer of 2020. Since then, I have been blessed to work with many great companies and have had the privilege to collaborate on many fun and exciting projects!

Can you talk to us a bit about the challenges and lessons you’ve learned along the way? Looking back, would you say it’s been easy or smooth in retrospect?

Thankfully, I’ve had a very smooth journey with my business so far. There are challenges with projects that pop up sometimes, but that’s what makes it all fun at the end of the day. It’s the little amounts of chaos that get sprinkled in when working on projects that keep you on your toes and help keep you advancing your skills in your craft.

For example, one project required the product to fall into a liquid and create an epic slow-motion splash.

In traditional videography, the solution is shooting the footage at a high frame rate and then playing it back at a lower frame rate. The problem when it comes to 3D animation, however, is that the same approach would exponentially increase the render and liquid simulation bake times to an insane degree.

The solution was to animate the product at a normal frame rate as if it were moving in slow-motion. Then I created an invisible ghost version of the product to fall at high speed into the liquid (which was set to react slowly). This combination of tactics created the amount of kick-up necessary for a large splash, thus creating a slow-motion liquid effect without the wasteful rendering or simulation bake times.

Can you tell our readers more about what you do and what you think sets you apart from others?

Pterobyt specializes in bringing products to life via 3D animation in a way that is photorealistic and engaging with audiences. Our deep commitment to our customers and the passion we place into each project sets us apart. We treat every project, no matter how big or small, as a piece of art, and we never cease until we achieve the vision our customers entrust us to fulfill.

Can you share something surprising about yourself?
I actually started animating back when I was in elementary school. When I was little, my family had a digital camera, which I used to create stop-motion animations of clay figures and Lego sets. Although there are a lot of technical differences between stop-motion animation and 3D computer animation, the overall principles between the two are the same.

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